Skip to main content

Resident Evil Village Review

Resident Evil Village was the kind of game that already felt intimidating before I even pressed start. I am the type of person who gets scared very easily, so horror games are usually something I avoid no matter how interesting they look. I barely made it through Resident Evil 7, and even then, I only managed because I was chatting with a friend the whole time to keep myself calm. Still, once I finished that game, it ended up becoming one of the most memorable horror experiences I had ever played. That was exactly why I went into Village with such high expectations, and even pre-ordered it.

After playing it for a good while, I can say that it is definitely a very fun game. I have not reached the ending yet because I got stuck and wandered around a bit in the middle, but even after playing more than half of it, I already felt one thing very clearly: this is absolutely a Resident Evil game. The tension, the atmosphere, and the way it keeps pushing you forward are all incredibly effective. It is not just about sudden jump scares. It keeps you uneasy in a much more sustained way, while still making exploration, combat, and resource management feel satisfying.

A lot of people say Village is closer to Resident Evil 4 and focuses more on action than pure horror. Since I have not played 4, 5, or 6 yet, I cannot compare them directly, but I could still tell that Village does not feel like the same nonstop terror that Resident Evil 7 delivered, especially in its early hours. It feels more balanced between horror and action, and probably more approachable for a wider range of players. Because of that, anyone expecting an extremely brutal horror experience might feel a little disappointed. But that really depends on the kind of player you are. For someone like me, who gets nervous from the smallest sound and hates walking down dark hallways in games, Village was still more than scary enough.

The doll house section in particular was unforgettable. That part completely shattered my assumption that a more action-focused Resident Evil would automatically be less frightening. In some ways, it was even worse because it created fear without letting me fight back in the usual way. Instead of relying only on enemies jumping out at me, it used silence, strange spaces, and pure dread to make me uncomfortable. I was tense the entire time, constantly looking around and bracing myself for whatever might happen next. It was terrifying, but also so well directed that I could not help admiring it.

So if I had to sum up Resident Evil Village in one sentence, I would say this: it may not be the scariest horror game ever made, but for a coward like me, it was still scary enough and incredibly fun at the same time. People looking for a pure and overwhelming horror experience might find it a little lighter than expected, but anyone who wants a strong mix of tension, action, and classic Resident Evil charm will probably have a great time with it. For me, it was the kind of game that made me scream, hesitate, and panic, yet still kept me moving forward because I wanted to see what was next. And honestly, that is exactly what made it so good.

Previous House of Ashes Review Next Olympic Games Tokyo 2020 Review

Comments

Leave your thoughts related to this content.

0 Comments
Leave blank to post as anonymous
Up to 1000 characters.

No comments yet. Be the first to comment!